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Eventide Alchemist

(image)

When an Herbalist has proven his loyalty to the Eventide, his superiors will offer to teach him the prized secret of the Alchemist's guild, how to make 'palmfire.' This potent substance can be spread across any weapon that will not melt or burn, immediately setting aflame when it is struck soundly.

Alchemists find themselves able to use this newfound weapon to great effect.

Anmerkungen: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Diese Einheit beherrscht die grundlegenden Fähigkeiten der Heilkunst.

Vorherige Stufe: Eventide Herbalist
Nächste Stufe: Eventide Poisoner
Kosten: 36
LP: 42
Bewegungskosten: 5
EP: 70
Level: 2
Tag-/Nachteinfluss: neutral
IDEoS EventideAlchemist
Fertigkeiten: Heilen +4
(image)Dolch
Klinge
7 - 3
Nahkampf
(image)flaming sword
Feuer
10 - 2
Nahkampf
(image)poisoned dagger
Klinge
4 - 3
Fernkampf
poison
Resistenzen:
Klinge0%
Stich0%
Wucht0%
Feuer0%
Kälte0%
Arkan20%
GeländeBewegungskostenVerteidigung
Berge360%
Burg160%
Dorf160%
Flachland140%
Gefroren320%
Höhle240%
Hügel250%
Küstennahes Riff230%
Pilzhain250%
Sand230%
Seichtes Wasser320%
Sumpf320%
Tiefes Wasser9920%
Unbegehbar9920%
Unpassierbar9940%
Wald250%